type = struct CHARRACTER_CLASS_CONFIG {
    unsigned int id;
    namechar name[32];
    unsigned int character_class_id;
    unsigned int faction;
    unsigned int enemy_faction;
    float attack_speed;
    float attack_range;
    int hp_gen;
    int mp_gen;
    float walk_speed;
    float run_speed;
    float swim_speed;
    float fly_speed;
    int crit_rate;
    int vit_hp;
    int eng_mp;
    int agi_attack;
    int agi_armor;
    int lvlup_hp;
    int lvlup_mp;
    float lvlup_dmg;
    float lvlup_magic;
    float lvlup_defense;
    float lvlup_magicdefence;
    int angro_increase;
}
